Refining dungeons and overworld spaces across Sanctuary — working alongside Blizzard's Level Design and Environment Art teams.
Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads. Only a brave few dare to face this threat and bring light to the all-consuming darkness.
Associate Level Designer
Our role on Diablo 4 focused on refining navigation, visibility, and player interaction to ensure smooth and engaging gameplay. We cleaned up the nav mesh, adjusted objects that obstructed the player's view, and added pathing points of interest to guide AI behavior more effectively. Large objects like trees and rocks were configured to fade out when blocking the player's character, helping maintain visibility during combat. We also placed treasure chests to reward exploration and reinforce environmental storytelling. Throughout the process, we worked closely with Blizzard's Environment and Level Design teams to uphold both design standards and artistic vision.
As an external dev being able to work with an industry giant and learn from their team was the opportunity of a lifetime. Working so closely with Blizzard and the Diablo team to ensure every update supported the core gameplay experience. We had daily syncs with the Level Design team which guided us to review changes, share progress, and align on visual and gameplay goals. In addition to polishing and cleanup tasks, we also offered feedback on early blockouts and edits for various areas across Sanctuary.