Case Study — Level Design

Dragon
Age
Hub

An onboarding hub level designed for a theoretical RPG inspired by Dragon Age: Inquisition — built in Unreal Engine.

Engine Unreal Engine
Type Hub / Onboarding
Genre RPG
01
02
Initial hub sketch
Top-down route map
1 / 2
03
Initial blockout aerial
Initial blockout courtyard
1 / 2
04
Blockout iteration 1
Blockout iteration 2
Blockout iteration 3
Blockout iteration 4
1 / 4
Blockout continued 1
Blockout continued 2
Blockout continued 3
Blockout continued 4
1 / 4
05
Environmental props 1
Environmental props 2
Environmental props 3
1 / 3
Environmental props 4
Environmental props 5
Environmental props 6
1 / 3
06
Final iteration 1
Final iteration 2
Final iteration 3
Final iteration 4
Final iteration 5
Final iteration 6
Final iteration 7
Final iteration 8
Final iteration 9
1 / 8
07
Unreal Engine
Blockout, lighting, navigation mesh
Paint & Miro
Initial sketching and concept layout
Miro
Task flow and objectives mapping
Blueprints
Interactive elements and triggers
08

Clear sightlines guide players intuitively without overt handholding.

Branching paths and optional objectives encourage exploration and strategic choice.

Iterative testing refined pacing and ensured clarity for both short-term and long-term goals.