A strategic, raid-focused idle RPG — manage your gear, build your stats, and survive procedurally generated encounters with minimal micromanagement.
Idle Extraction is a strategic, raid-focused idle RPG where you manage your gear, build your stats, and dive into procedurally generated encounters — all with minimal micromanagement. Craft, equip, and raid your way through randomized enemy fights while your character battles automatically based on their stats and loadout. Success depends on how well you've prepared, and failure will cost you your gear.
In developing Idle Extraction, I challenged myself by combining complex systems like procedural raid encounters, automated combat, and dynamic loot mechanics into a cohesive idle RPG experience. Balancing minimal micromanagement with meaningful player choices pushed me to think deeply about game flow and player engagement.
This project taught me valuable lessons in designing scalable systems, integrating randomness without sacrificing strategy, and prioritizing functionality over visuals during early development. Overall, I grew more confident in iterative development and the importance of early player feedback to guide future improvements.
For fans of: Melvor Idle, Craftbound, or other stat-based idle RPGs — players who enjoy gear progression, loot grinding, and automation with consequences.