Personal Project — Idle RPG

Idle
Extraction

A strategic, raid-focused idle RPG — manage your gear, build your stats, and survive procedurally generated encounters with minimal micromanagement.

Genre Idle, RPG
Engine Unity
Platform Mobile, PC
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Genre
Idle, RPG
Engine
Unity
Team Size
1
Platform
Mobile, PC
Source
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Idle Extraction title screen mockup Idle Extraction screenshot 1 Idle Extraction screenshot 2 Idle Extraction screenshot 3 Idle Extraction screenshot 4
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Automated Combat System
Engage in strategic raids where your stats, equipment, and choices determine success — not button mashing.
Randomized Raid Encounters
No two raids are the same. Fight unpredictable enemies at randomized intervals, with varying difficulties and rewards.
Deep Inventory & Equipment
Gather loot, craft powerful gear, and customize your loadout to survive tougher raids and unlock new strategies.
Dynamic Loot Rolls
Each raid has its own set of loot rolls and each item has its own drop chance and quantity.
Failure Has Consequences
If you lose a raid, you lose your equipped gear. Plan your runs carefully, or risk starting from scratch.
Skills & Resource Generation
Various skills generate resources that players can use for crafting. Take advantage of whatever you can.
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In developing Idle Extraction, I challenged myself by combining complex systems like procedural raid encounters, automated combat, and dynamic loot mechanics into a cohesive idle RPG experience. Balancing minimal micromanagement with meaningful player choices pushed me to think deeply about game flow and player engagement.

This project taught me valuable lessons in designing scalable systems, integrating randomness without sacrificing strategy, and prioritizing functionality over visuals during early development. Overall, I grew more confident in iterative development and the importance of early player feedback to guide future improvements.

For fans of: Melvor Idle, Craftbound, or other stat-based idle RPGs — players who enjoy gear progression, loot grinding, and automation with consequences.