Game Designer · Level Designer · Quest Designer · Unreal Engine · Unity
Building worlds, quests, and fun across MMOs, ARPGs, horror, racing, and more. — from concept to shipped product.
A professional game level and quest designer with experience shipping titles across multiple genres — from large-scale MMOs and open-world ARPGs to horror, racing, and simulation. Adept at taking a level from whitebox to fully dressed environment, designing quest flow and narrative beats, and collaborating across disciplines.
Comfortable working in Unreal Engine, Unity, and proprietary pipelines. Has contributed to projects at Shiba Inu, Lost Boys Interactive, Consortium9, Jade Stem Studios, Pineapple Studios, and Spitfire Games.
As we were yanked off the transport, the bags were pulled from our heads, revealing stark darkness around us. As my eyes tried to adjust to the darkness, I could only make out shadows shifting around me as if they were alive. The forest we found ourselves in was so densely packed that I couldn't catch a glimpse beyond a few trees before it all thickened and obscured any line of sight entirely...
Open to level design, quest design, and world-building roles across any genre.